PlayStation
Why a PlayStation-family port is realistic, and where it stands today.
Rust already has real, working homebrew toolchains for Sony's PlayStation-family handhelds
(rust-psp for PSP, community vitasdk bindings for PS Vita), which proves Rust code can
run on this hardware family at all. Since Servo (the engine underneath Roves) is written in
Rust top to bottom, that same portability carries over: a port is mostly about implementing
Roves' native integration layer — window/surface creation, controller input, GPU setup —
against the target console's own APIs, not about rewriting the rendering engine itself.
Modern PlayStation hardware (PS4/PS5) additionally needs Sony's own licensed developer SDK,
which isn't publicly downloadable the way the homebrew toolchains above are — a registered
developer account is the actual gate there, not Rust support.
Coming soon
This isn't built yet. It's a realistic direction, not a shipping target — there's no PlayStation build of Roves today.